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- global auto_flg
-
- on enterFrame
- if not rollOver(the clickOn + 1) then
- set the visible of sprite (the clickOn + 1) to 1
- updateStage()
- end if
- end
-
- on exitFrame
- if auto_flg = 1 then
- go(the frame + 1)
- else
- if auto_flg = 0 then
- go(the frame)
- end if
- end if
- end
-